Hi, my name is Herbet Ferreira Rodrigues, I'm 34 years old, married and I was born in João Pessoa, Paraíba - Brazil. I've received my BSc in Computer Science in 2007 and my MSc in Informatics in 2011 both from Federal University of Paraíba (UFPB). Before I begin my master's, I was a scholarship holder of Software Residence Program, in the field of Software Engineering, focused on Software Test Analysis at Cin/UFPE (Recife, Brazil) in partnership with CESAR and Motorola. I'm currently a government employee at Court of Justice of Paraíba (TJ-PB), working with Systems Development. My main research areas are in software engineering, web development and computer graphics.

Professional Experience

Judiciary Analyst - Specialty: Systems Development

2013 - Present
Tribunal de Justiça da Paraíba - TJPB

Developing Interfaces and Web Applications using technologies like PHP/MySQL, HTML5, CSS3, LESS, JavaScript & jQuery, Bootstrap, Responsive Design, WordPress, Drupal, Subversion, Git, Linux.

IT Technical

2013 - 2013
Federal University of Paraíba, DCE/CCAE

System Engineer

2008 - 2009
CESAR / Motorola

Developing Rich Internet Applications with Adobe Flex + Adobe AIR (ActionScript) on client-side and PHP + MySQL on server-side.
Project: Motorola Media Catalog

User Interface Designer

2005 - 2006
Persapiens Tecnologia Ltda.

Developing Interfaces for Web Applications using Java technologies (JSP/JSF) and XHTML/CSS.
Project: OpenERP - Free Software of Business Management Multiplatform

Academic Experience

Researcher - Masters CNPq Scholarship Holder

2009 - 2011
LabTEVE – Laboratory of Technologies for Virtual Teaching and Statistics

Project: Serious Games for Education and Training.
Technologies: C++, Irrlicht Engine, Newton Game Dynamics, OpenHaptics Toolkit, XML.

Student Volunteering

2007 - 2008
LabTEVE – Laboratory of Technologies for Virtual Teaching and Statistics

Project: Development of a Support System for Distance Learning of Statistics - Statistics Calculator.
Technologies: OOP, Java SE, Swing.

PIBIC/CNPq Scholarship Holder

2005 - 2006
Department of Informatics - DI/UFPB

Project: Visual Modeling and Coding Generation at OpenERP Project.
Technologies: Java EE, JSP/JSF, XHTML/CSS, UML.


Applying Haptic Systems in Serious Games: A Game for Adult s Oral Hygiene Education

SBC Journal on 3D Interactive Systems

Most commonly used in virtual reality systems, haptic devices are taken as an important way of providing greater interaction and engagement between the user and the computer system, particularly in problems that depend on skill and use the sense of touch. It is known that the development of serious games, composed by immersive environments and unconventional devices can contribute with the motivation and learning of the players. However, an important question relates to how to integrate these devices to conform its limitations to a specific problem addressed in serious game. In the present work it is presented a study related to the integration of haptic systems for serious games for adult oral hygiene in order to adjust teaching content to computational resources. Thus, a specific process model to the development of serious games was applied to the creation of TouchBrush serious game, dedicated to education of good tooth brushing practices.

Authors: RODRIGUES, H. F. ; MACHADO, L. S. ; VALENÇA, A. M. G.

Planning Serious Games: Adapting Approaches for Development

Springer Berlin Heidelberg - Lecture Notes in Computer Science

Games have been an important activity in human society with a meaningful impact in education. In this context, serious game joins entertainment and education for presentation, simulation or training of activities in several areas. This paper reports the importance of planning in serious games, particularly to identify the best approach to be adopted for the development. The main focus is the design of serious games for oral health education for children and adults.


Uma Arquitetura para Integração de Sistemas Hápticos e Engines de Jogos

Workshop de Realidade Virtual e Aumentada – WRVA’ 2010

The sense of touch and physical interaction are among the fundamental aspects that human being needs to understand the world and cause changes to it. For games, haptic systems can offer a concept of interaction in a sophisticated way, increasing the level of realism and offering greater immersion in the virtual environment. This paper presents a study, a planning and development of an architecture to integrate a game engine with haptic systems.


Definição e Aplicação de um Modelo de Processo para o Desenvolvimento de Serious Games na Área de Saúde

Workshop de Informática Médica (WIM 2010)

Serious games have been uses to identify games with a specific purpose, that is, the ones that overpass the idea of entertainment and provide other kinds of experiences, such as education and training. Despite that, it is necessary to follow a set of steps in its development so that it entirely hits its pedagogical goal. In this sens, this paper presents a process model for the development of serious games and their application in the health care field related to a game of oral health education for adults, providing an integration between computer science, odontology, statistics and education fields of study, in order to reach a good set of approach, content and technology.


Uma Proposta de Serious Game Aplicado à Educação em Saúde Bucal

Workshop de Realidade Virtual e Aumentada – WRVA’ 2009

This paper presents a proposal of a development of a serious game to be applied to oral health education. We discuss how serious games can help children and adults, the relationship of these games with VirtualReality and some related applications and training simulations in the area of oral health. Finally, we show a prototype application to evaluate devices and methods of interaction that will be used in the game.


Uma Interface Visual para o Ensino de Estatística através da Calculadora Estatística

X International Conference on Engineering and Technology Education (INTERTECH 2008)

The system Calculadora Estatística is a Web-based tool to support learning of statistics technique. Due to its learning approach, special attention was dedicated to the user interface in order to make it intuitive and allow better learning results. This work presents a visual programming environment as a new interface for the Calculadora Estatística system. This interface implements a graphical environment where visual components represent operations that can be manipulated to construct the sequence of steps of an statistical analysis. Thus, the user can visualize all operations demanded and the sequence of execution. The advantages implemented in the new interface are the better intuitivity, memorization augmentation and impulse to new discoveries. As consequence, the interface can offer a new way to experiment and learn statistical operations.

Authors: RODRIGUES, H. F.; DIAS, G. P.; GOMES, R. G. S.; MORAES, R. M. de; MACHADO, L. S.