Herbet Ferreira
computer, programming, graphics, 3D, games, web, etc.

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Posts Tagged ‘haptic systems’

October 16, 2010

Paper Accepted – WRVA 2010

Title: Uma Arquitetura para Integração de Sistemas Hápticos e Engines de Jogos

Authors: Herbet Ferreira Rodrigues e Liliane dos Santos Machado

Resumo: O sentido do tato e a interação física estão entre os aspectos fundamentais em que o ser humano precisa para compreender o mundo e provocar mudanças nele. Para os jogos, os sistemas hápticos podem oferecer um conceito de interação de forma avançada, ampliando o nível de realismo e oferecendo uma maior imersão no ambiente virtual. Este artigo apresenta um estudo, um planejamento e o desenvolvimento de uma arquitetura para integrar uma engine de jogos com sistemas hápticos.

Abstract: The sense of touch and physical interaction are among the fundamental aspects that human being needs to understand the world and cause changes to it. For games, haptic systems can offer a concept of interaction in a sophisticated way, increasing the level of realism and offering greater immersion in the virtual environment. This paper presents a study, a planning and development of an architecture to integrate a game engine with haptic systems.

Link: WRVA 2010

June 8, 2010

Paper Accepted – Edutainment 2010

Title: Planning Serious Games: Adapting Approaches for Development

Authors: Herbet Rodrigues, Alana Morais, Liliane Machado, Ana Maria Valença

Abstract: Games have been an important activity in human society with a meaningful impact in education. In this context, serious game joins entertainment and education for presentation, simulation or training of activities in several areas. This paper reports the importance of planning in serious games, particularly to identify the best approach to be adopted for the development. The main focus is the design of serious games for oral health education for children and adults.

Link: Edutainment 2010

Paper Accepted – WIM 2010

Title: Definição e Aplicação de um Modelo de Processo para o Desenvolvimento de Serious Games na Área de Saúde

Authors: Herbet F. Rodrigues, Liliane dos S. Machado, Ana Maria G. Valença

Abstract: Serious games have been used to identify games with a specific purpose, that is, the ones that overpass the idea of entertainment and provide other kinds of experiences, such as education and training. Despite that, it is necessary to follow a set of steps in its development so that it entirely hits its pedagogical goal. In this sense, this paper presents a process model for the development of serious games and their application in the health care field related to a game of oral health education for adults, providing an integration between computer science, odontology, statistics and education fields of study, in order to reach a good set of approach, content and technology.

Link: CSBC 2010